Sunday, August 4, 2013

DCC: Random ideas.

Stinkor from Masters of the Universe, in DCC stats.


Init +3; Atk Claw +3 melee (1d6+3); AC 18; HD 3d10; HP: 20; MV 30’;
Act 1d20; SP gas cloud; SV Fort +5, Ref +3, Will +2; AL C.

Stinkor is a competent warrior, but his greatest asset is his foul stench. Anyone attacking Stinkor in melee combat must make a Fort save vs DC 15 or be at -1 to hit rolls.
Once per combat (appx 10 minutes) Stinkor can generate a toxic cloud, 12' in diameter. Anyone in the cloud must make a Fort save vs DC 18 or be incapacitated for 1d4 rounds. The cloud lasts for 1d6 rounds. The cloud gives a -2 penalty to ranged attacks against targets in the cloud. Un-dead and mechnanical creatures are unaffected by either the stench or cloud.
Stinkor wields his natural razor-sharp claws and shield, and wears a breastplate with an integrated breath mask. Stinkor is immune to his own stench, but is susceptible to his own toxic cloud effect. The breastplate give him immunity to his toxic cloud, immunity to non-magic gas effects, and +2 to Fort saves versus magical gas effects.


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