Abandoned Gold Mine
This mine was abandoned by the workers when giant ants invaded and made it their lair.
A. Entrance.
There is a 5 in 6 chance of encountering 1d6 workers and 1d3 warriors at the entrance to the mine.
1. This cavern is full of broken and scattered mining equipment. There are 2d6 worker ants here. A search of the room will yield some items that are salvageable: 20' of rope, 7 torches, 3 iron spikes, and 2 empty water skins.
2. This cave has 2d8 worker ants in it. There are 3d6x50 GP worth of gold nuggets scattered on the floor.
3. This part of the mine is where the ants store their food. The carcasses of several goats and sheep are here, and a few dead bodies. Among the bones are some bits of treasure from the previous owners. A potion of invisibility, a suit of leather armor +1, and a pair of foxclaw gloves.
Foxclaw gloves.
This pair of fox skin gloves function only when worn by a thief or halfling character. When worn by one of these characters, the gloves bestow +1 to Dexterity, and can extrude razor sharp claws that deal 1d6 damage in melee, and 1d12 damage on a sucessful backstab attempt. When first put on, roll 1d6 to determine what effect the gloves have on it's owner. 1: Charater's ears become fox ears. +1 to perception rolls based on hearing. 2: Character grows fox whiskers. 3: Character grows a fox tail. 4: Character's eyes become golden with slit pupils. +1 to perception rolls based on sight. 5: Character becomes hirstute with fox fur. 6: Character's feet become fox paws. Character gets +1 to sneak silently rolls. This change is permanent even if the character later passes the gloves on. Only roll once when the gloves are first put on by a thief or halfling character.
4. There are 2d4 warrior ants in this cavern, and 4 honeypot ants here. These ants store honey in their abdomens for the other ants. The honeypot ants are not warriors and are easily defeated. (No combat necessary) Characters who harvest this honey can obtain 4d4 doses. Each dose when eaten will heal 1d4 hit points worth of damage, and 1 point of stat loss, determined by the player. The characters must have a suitable vessel to take the honey with them, like a jar or the waterskins from area 1. A single waterskin can hold up to 6 doses.
5. Queen's lair.
The ant queen, 2d6 warrior ants and 2d4 worker ants are here. The workers and warriors will fight fiercely to defend their queen, no morale rolls are necessary, they will fight to the death.
Worker Ant
Init 0, Atk Bite +0 melee (1d4), AC 12, HD 1d4, MV 50' or Climb 50', Act 1d20 SV Fort +3, Ref 0, Will -3, AL Lawful
Warrior Ant
Init +1, Atk Bite +1 melee (1d6), AC 14, HD 2d6, MV 50' or Climb 50', Act 1d20 SV Fort +4, Ref +1, Will -3, AL Lawful
Ant Queen
Init 0, Atk Bite +3 melee (1d8), AC 16, HD 3d8, MV 10' or Climb 10', Act 1d20/1d16 SV Fort +5, Ref -1, Will +1, AL Lawful
Each ant has bits of gold nuggets embedded in their carapace. Characters who scrape the gold out will gain 3d6 GP worth of gold ore per ant.
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