Man-at-Arms from Masters of the Universe, in DCC stats.
Init +6; Atk Mace melee +5 (1d6+5); AC 20; HD 6d12; HP: 65; MV 30’;
Act 1d20/1d16; SA 1d8 deed die; SV Fort +5, Ref +2, Will +4; AL L.
Man-at-Arms is a loyal warrior of Eternia. He serves King Randor and often adventures with He-Man.
Man-at-Arms is skilled in weaponsmithing and the technology of Eternia.
Man-at-Arms gear:
Technoplate that grants AC 20.
Shock Mace +3 to hit and damage, in addition to his strength bonus of +2.
On a critical hit, in addition to any results from the crit table, the foe must also make a save vs Fort at DC 18 or be stunned for their next round. (Unable to take any actions)
Laser Pistol: 2d6 damage, Range 80/160/240. 6 shot clip. Carries a spare clip.
Man-at-Arms is a Warrior and may use Mighty Deeds of Arms. He adds his deed die to his to-hit and damage rolls.
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