Thirty magic item drawbacks
1: Only functions during the day
2: Only functions during the night
3: Only functions in direct sunlight
4: Only functions out of direct sunlight
5: Only functions underwater
6: Does not function underwater
7: Only functions for a specific race, roll 1d5
1: Elf
2: Human
3: Dwarf
4: Halfling
5: Other (goblin, orc, ogre, Judge's discretion)
8: While owned, possesor's hair grows 10x as fast.
9: While owned, possesor's hair falls out and does not grow back
10: Character's hair or skin color, or both changes
11: Berserker, character must make a Will save at DC 15 each combat or go berserk
Berserk: +1 to hit and damage, but must attack nearest target, friend or foe
Check at first round of combat. Lasts 1d6 rounds
12: Blood magic, Item requires a point of stat burn per day to function
13: Life magic, Item requires 1 xp burn per day to function
14: Owner cannot cast divine magic while possessing item
15: Owner cannot cast arcane magic while possessing item
16: Owner cannot cast spells of any kind while possessing item
17: A random spell must be cast on the item per day for it to function
Roll 1d5 twice and take the lower result for spell level,
and then determine specific spell randomly.
18: Item will not function against a specific race, roll 1d5
1: Elf
2: Human
3: Dwarf
4: Halfling
5: Other (goblin, orc, ogre, Judge's discretion)
19: Item has 2d10 charges. Must burn a charge per day to function
May be recharged with a method of the Judge's choosing
If item already uses charges, re-roll result
20: Item has a 5% chance per day, cumulative, of losing it's power
and becoming a mundane item
21: Item has a 1% chance per day, cumulative, of turning it's possessor into a wight
22: While owned, possessor glows with a faint light
23: Item has a 5% chance per day, non-cumulative, of striking it's possessor blind for
1d6 turns
24: Unlucky, possessor must burn 1 point of luck per day, or incur a -1 to all die rolls
25: Siren, item causes random encounters to occur more frequently (1 in 1d4)
26: While owned, item causes owner's skin to become scaly like a lizard
27: Owner is at -2 to hit and damage certain types of opponents, roll 1d8
1: Giants
2: Dragons
3: Lycanthropes
4: Manticores
5: Minotaurs
6: Ogres and Trolls
7: Basilisks and cockatrices
8: Medusas
28: Owner is at -2 to all saves
29: Roll 2 times, re-rolling results of 29+
30: Roll 3 times, re-rolling results of 29+
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